![]() ![]() An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.All the Bobbleheads, skill books and schematic locations.Every area in the game covered extensively including all side quests and main quests.This guide is intended to be the ultimate completionist’s guide to Fallout 3. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever… In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. The Fallout franchise certainly has, however. If you’ve got Chinese Stealth Armor, you can just sneak out-or stealth-kill all the bad guys on your way out. After your burglary numerous Swampfolk will spawn and run down to search for the thief. Activate the “Ceremonial Lectern” behind the altar and pick the option “Take the Krivbeknih” to… well, do just that. On the sacrificial slab you’ll find a horribly mutilated corpse, some effigies, three Stimpaks, and shoved loving through the corpse’s head, the Ritual Knife. Return back west, past the campfire, and down a slop to the west, turning north when you must to reach the ritual chamber. Proceed until you find a path to the south, at which point you should turn north climb some rubble, and loot a coffin containing a trio of Stimpaks and a Nuka-Cola Quantum. When you reach a fork continue north past a campfire to score some Shotgun Shells, then turn east. You can find the Microwave Emitter on a workbench in this room, as well as two ammo boxes, a safe and two first aid boxes (one of which is locked ) and a ladder to the outside for a quick egress.įrom the entrance head east through a doorway and continue down a narrow hallway until the path turns north and down a slope. For a shortcut head west from The Brain’s room through two doors to find a small storage room. We’ve got one more pesky quest to do before this expansion is done. Loot the Lab, read the fun little terminals, and head back to Point Lookout. You can also kill Desmond now, just to show that nobody messes with this Vault kid and lives… since he’s an irrelevant character from this point on, there’s no problem with disposing of him. After it does, Desmond will celebrate and permit you to loot the place. Attack the tube The Brain is in until is breaks. If you attack the Brain, Calvert’s Protectrons will activate and attack… which as you can see above is an inevitability. ![]() If you’re with Desmond, the two of them will talk and you’ll get the option to talk to Calvert, who will demand you kill Desmond. Smite them, then destroy the container the Brain is in to complete “A Meeting of the Minds”. If you sided with Calvert, The Brain will be fairly happy to see you-of course, it won’t matter, as he’ll betray you and sic a group of… Protectrons… on you. ![]()
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