![]() ![]() Give it a watch below to prepare your inner beaver for the challenges of being the new sentient species on the planet. Timberborn released today into Early Access and while it doesn’t have a shiny new trailer the release-date one was repurposed to cover the launch. Timberborn has a sizeable demo available from its Steam page and is well worth a play-through. The towns can grow huge but it’s important to balance population with water storage because when the dry season hits the riverbeds disappear with it, requiring careful planning to keep everyone and everything irrigated. Contents 1 Factions 2 Life Expectancy 3 Working Hours 4 Consumption 5 Needs 5.1 Vital needs 5. Timberborn 101: Part 3 - Distribution Posts and Wellbeing. ![]() There are also duties that only bots can perform. Timberborn 101: Part 2 - Housing, Expanding and Building New Districts, Power and Builders + Haulers. Bots, previously called Golems, are mechanized beavers that perform most duties that normal beavers do. As a surviving species in the post-apocalyptic world, they make use of wood to survive, build and progress. Timberborn 101: Part 1 - How Not to Kill Your Beavers - Water, Food, Building and Priorities, Jobs, Wood and Storage. Contents 1 Factions 1.1 Timberbots 1. Beavers are the sole protagonists of Timberborn. Bots are not affected by working hours or well-being they have a Condition instead. The terrain may get a little hilly but buildings can be stacked, leading to wonderfully intricate towns that work with the landscape rather than fight against it. Bots, previously called Golems, are mechanized beavers that perform most duties that normal beavers do. Build dams, blast out new riverbeds, set up waterwheels to generate power, and keep on building to keep the townsbeavers happy. The problem is that the Earth is a bit dry since its last sentient race, so it’s a good thing that beavers have excellent water management skills. There are two major resources necessary to keep beavers happy- wood and water. ![]() Timberborn describes itself as a lumberpunk city builder, and the advantage of using trees for everything is a need to manage the land rather than simply tear things out of it. Every few hours, all beavers working in factories have a chance of receiving a temporary injury. This has many advantages, one of which is the ability. Breeding is a way to increase the population of Beavers. To this end you get more beavers by building Breeding Pods, adding water and berries to create new life. In Timberborn it’s the beavers’ turn to rise to sentience, building new towns out of their favorite material. When a beaver gets injured, it will get a bandage on its head, tail, feet or hands. The Iron Teeth on the other hand are all about moving past the limitations of nature through the wonders - or horror - of technology. It won’t be in great shape, sure, but if the dinosaur meteor didn’t scour the place clean then it’s likely we’ll only be able to severely damage the place rather than destroy it, leaving space for a new species to do better next time. People tend to think of the end of the world meaning the end of humanity but the planet will spin along just fine without us. ![]()
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